Description
Puzzle-Bobble on the C64: fire coloured bubbles into the raft overhead, match three to pop, and cut the supports so whole clumps rain down. Every 8 shots the ceiling pushes down a row — clear the raft before it reaches the rail.
Room 213
for Jam 586
(Blacklight)
Play
Description
Somebody died in hotel room 213 and housekeeping got there before you did, so all you have left is a UV lamp and forty seconds.
Sweep the light across the room to make blood, prints and fibres fluoresce, and tag all six before the shift ends — every case you close buys you five seconds less on the next one.
Ring Bearer
for Jam 585
(Marriage)
Play
Description
You have one job, carry the ring to the altar!
Timber Run
for Jam 584
(Chop)
Play
Description
You are a lumberjack racing against the clock. Chop the trr from the safe side. A branch on your side flattens you!
Backstage Pass
for Jam 583
("I'm not even supposed to be here today!")
Play
Description
Steal the backstage prop!
Who Goes There?
for Jam 582
("Who are you supposed to be?")
Play
Description
You're an intruder sneaking through a palace in disguise. At every door, a guard blocks you and demands to know who you are. The game shows you the disguise you happen to be wearing, and you have to pick the matching identity.
Nukem
for Jam 581
(Nuclear)
Play
Description
You're the night-shift operator of a nuclear reactor, and the core wants to kill you. Every alarm shoves all three gauges toward disaster — CORE TEMP and PRESSURE climb, COOLANT drains. Let temp or pressure max out and the vessel blows; let coolant hit zero and the fuel melts down.
El Snako
for Jam 580
(Snakes)
Play
Description
Steers a snake around a walled play-field. Eat tacos (food) to grow and score. Hit a wall or your own body and it's GAME OVER — press FIRE to restart. The snake speeds up as it grows (down to a fast MINSPEED
floor).
Iron Pulpit
for Jam 579
(Dictator)
Play
Description
A rhythm/timing game where you're a dictator working a crowd from the balcony. A dot sweeps a bar;
tap SPACE as it crosses the green zone to punch the air on the beat — land it and the crowd roars (MOOD + SPEECH rise), miss and they boo. Your propaganda slogans roll out line by line as you go, the tempo speeds up, and you win by filling the SPEECH bar before the crowd's mood hits zero.
Last Call
for Jam 571
(Booze)
Play
Description
You're a bartender sliding beers down 4 lanes to thirsty drinkers before they reach you.
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